Commands here
/setblock ~ ~1 ~ mob_spawner 0 replace {EntityId:Skeleton}
Thoughts of Digitalw00t
Commands here
/setblock ~ ~1 ~ mob_spawner 0 replace {EntityId:Skeleton}
How to install mineos: http://minecraft.codeemo.com/mineoswiki/index.php?title=MineOS_(apt-get)
Private Authentication Server (link)
MineOS (link)
MCEdit (link)
AutoMap (link)
Where to find bukkit?
http://spigotmc.info/
Where to get plugins? http://spigotmc.info/spigot18/craftbukkit_server.jar
World Edit – Great mod that helps with building repetitive structures such as redstone devices, or identical levels of a large building.
Recipe References:
First, if you are going to do a minecrat server, use mineos. he guy has done a great job. It’s easy to install, takes a bit of research for a noob to use if you aren’t familiar with Minecraft terminology though.
Turnkey:
http://www.turnkeylinux.org/
http://thenated0g.com/2014/05/19/mineos-awesomely-easy-minecraft-server/
http://minecraft.codeemo.com/
Yeah.. we are going there.
CastAR will support Unity natively. I’m not sure how much of the SDK will be out side, but learning Unity would more than likely be a big advantate.
Unity Tutorial (here)
https://community.technicalillusions.com/threads/watch-us-design-a-game-game-jam.160/
http://www.ultimarc.com/store/
I own two ships at this point:
The Gaming Rig:
Model can be extracted from the holoviewer here.
I did find a place where they have models listed (here). These ctm files can be converted using MeshLab.
A few resources that are popping up for the Star Citizen Game
Model Dump:
* Gamma: https://robertsspaceindustries.com/media/ae409zabrvn6rr/source/CNOU-Mustang-Gamma.ctm
* Delata: https://robertsspaceindustries.com/media/ae409zabrvn6rr/source/CNOU-Mustang-Delta.ctm
* Omega: https://robertsspaceindustries.com/media/ae409zabrvn6rr/source/CNOU-Mustang-Omega.ctm
* Beta: https://robertsspaceindustries.com/media/ae409zabrvn6rr/source/CNOU-Mustang-Beta.ctm
Aurora: https://robertsspaceindustries.com/media/891b8unsmtxhlr/source/RSI-Aurora2.ctm
Idris: https://robertsspaceindustries.com/rsi/static/ctm/Idris.ctm
Gladius: https://robertsspaceindustries.com/rsi/static/ctm/Gladius.ctm
Freelancer:
* Freelancer: https://robertsspaceindustries.com/media/h31sdu0iioxgjr/source/MISC-Freelancer.ctm
* DUR: None
* MIS: None
* MAX: None
XianScout: https://robertsspaceindustries.com/rsi/static/ctm/XianScout.ctm
Avenger: https://robertsspaceindustries.com/rsi/static/ctm/Avenger.ctm
Cutlass:
* RED: https://robertsspaceindustries.com/media/8o1zgqthomxspr/source/DRAKE-Cutlass-Red.ctm
* BLUE: https://robertsspaceindustries.com/media/eog8cgs8j9g9tr/source/DRAKE-Cutlass-Blue2.ctm
* BLACK: https://robertsspaceindustries.com/media/czvjre43bozh0r/source/DRAKE-Cutlass3.ctm
Constellation:
* Andromeda: https://robertsspaceindustries.com/media/dwwjcjv8h77str/source/RSI-Constellation-Andromeda_LOD2.ctm
* Taurus: https://robertsspaceindustries.com/media/gofcvcfhbztatr/source/RSI-Constellation-Taurus_LOD2.ctm
* Aquila: https://robertsspaceindustries.com/media/5epugvdnfbf0vr/source/RSI-Constellation-Aquila_LOD2.ctm
* Phoenix: https://robertsspaceindustries.com/media/5epugvdnfbf0vr/source/RSI-Constellation-Phoenix_LOD2.ctm
Carrack: https://robertsspaceindustries.com/media/o3v4665e1v96br/source/ANVIL-Carrack_LOD2.ctm
Gladiator: https://robertsspaceindustries.com/media/0z6gvbcvhpvqmr/source/ANVIL-Gladiator_LOD1.ctm
P-52 Merlin: https://robertsspaceindustries.com/media/800yi0d4qqtqgr/source/KRUEGER-Merlin.ctm
Orion: https://robertsspaceindustries.com/media/1v8ddmkxqouesr/source/RSI-Orion2.ctm
Scythe: https://robertsspaceindustries.com/media/21qi67il3hjrar/source/VANDUUL-Scythe4.ctm
Redeemer: https://robertsspaceindustries.com/media/b6yyffpc7vh5jr/source/AEGIS-Redeemer.ctm
M50: https://robertsspaceindustries.com/media/58xweetx5t1dor/source/ORIGIN-50.ctm
890: https://robertsspaceindustries.com/media/5fcemofuv7ta9r/source/ORIGIN-890JUMP12.ctm
Retaliator: https://robertsspaceindustries.com/media/h3h448c01rik3r/source/AEGIS-Retaliator.ctm
Herald: https://robertsspaceindustries.com/media/xbkyhqvjrc819r/source/DRAKE-Herald_LOD4.ctm
Vanguard: https://robertsspaceindustries.com/media/jgq01rt1qdc35r/source/AEGIS-Vanguard.ctm
Pisces Variants (April Fool’s):
* Major: https://robertsspaceindustries.com/media/jodpzpt1hu79jr/source/VanduulCapitalShipB.ctm * Labroides: https://robertsspaceindustries.com/media/eojetxx1jjeuvr/source/VanduulCorvette.ctm * Ductor: https://robertsspaceindustries.com/media/69yw7nttf1ik0r/source/VanduulEscortShip.ctm * Moya: https://robertsspaceindustries.com/media/4rxmoro492i43r/source/Moya.ctm * Pirata: https://robertsspaceindustries.com/media/qvfphs31644rfr/source/Pirates.ctm * Bessius: https://robertsspaceindustries.com/media/lwwdqs53xn0ojr/source/Bessie.ctm * Nautilus: https://robertsspaceindustries.com/media/s74sctbf1ate4r/source/Nautilus.ctm * Croceus: https://robertsspaceindustries.com/media/lvgbrl9p0t35tr/source/YellowSub.ctm * Rapier II: https://robertsspaceindustries.com/media/eg1p4at2e670sr/source/Rapier.ctm * Dralthi: https://robertsspaceindustries.com/media/ksi0rj83qg6kgr/source/Dralthi.ctm
Reliant:https://robertsspaceindustries.com/media/ggvscct10a5hwr/source/MISC-Reliant.ctm
Starfarer:https://robertsspaceindustries.com/media/czc4kuisdi8p4r/source/MISC-StarFarer.ctm
Hull A:https://robertsspaceindustries.com/media/8ay6e9wxefsn0r/source/MISC-HullA.ctm
Hull B:https://robertsspaceindustries.com/media/8jqd89mpxcovrr/source/MISC-HullB.ctm
Hull C:https://robertsspaceindustries.com/media/3a5p02rnr932vr/source/MISC-HullC.ctm
Hull D:https://robertsspaceindustries.com/media/u044v5azkzfwtr/source/MISC-HullD.ctm
Hull E:https://robertsspaceindustries.com/media/st2avbfbqgj5br/source/MISC-HullE.ctm
Pulling models directly from the game itself:
Alliance Map https://raw.githubusercontent.com/PurpleStarsOfAvalon/StarMap/master/overlay%20version/output20140520_overlay.png
Here are some basic references:
I’d like to automate certain aspects of the game, and found a few links on doing just that:
How to setup a Private server:
https://developer.valvesoftware.com/wiki/L4D_Campaign_Add-on_Tutorial
Some good sources for getting 3d models:
Software to View and Edit 3d Models:
There are a few ways to do this.
NifSkope (link) targetted mainly to cryengine based games
3D Ripper DX – http://www.deep-shadows.com/hax/3DRipperDX.htm
This program works with Direct X 8 and works extremely well with Emulators like Dolphin which is a emulator for Wii and Gamecube games. There are also Emulators for the first XBOX which this program also works with as long as you have Direct X 8 you can use this program it will not work with newer versions of Direct X.
3D VIA Printscreen – http://www.3dvia.com/products/3dvia-printscreen/
This program works the same way as 3D Ripper DX except for that it does’nt matter what version of Direct X you use. I am still learning with this program so I will teach here as I learn myself.
A Video On How To Rip Models –
http://www.youtube.com/watch?v=yL2eejJoWI8