Minecraft Resources

How to install mineos: http://minecraft.codeemo.com/mineoswiki/index.php?title=MineOS_(apt-get)

Private Authentication Server (link)

MineOS (link)

MCEdit (link)

AutoMap (link)

 

Where to find bukkit?

http://spigotmc.info/

Where to get plugins? http://spigotmc.info/spigot18/craftbukkit_server.jar

World Edit – Great mod that helps with building repetitive structures such as redstone devices, or identical levels of a large building.

  • The full list of commands can be found here and a rehash here
  • //wand – creates a wooden axe, but this axe is used as a selector and manipulator (//sel cuboid to determine the shape of the copy/paste)
  • //copy – will copy the area from where sel1 and sel2 are, but are copied from the point you are standing
  • //paste and //cut – will copy or cut the original copied blocks and place them relative to where you are

Recipe References:

First, if you are going to do a minecrat server, use mineos.  he guy has done a great job.  It’s easy to install, takes a bit of research for a noob to use if you aren’t familiar with Minecraft terminology though.

Turnkey:

http://www.turnkeylinux.org/

http://thenated0g.com/2014/05/19/mineos-awesomely-easy-minecraft-server/

http://minecraft.codeemo.com/

Star Citizen Resources

I own two ships at this point:

The Gaming Rig:

  • Joystick : Thrustmaster T-16000M Flight Stick (link)
  • Delta Throttle (link)  This looks like a great idea, but the project appears to be abandoned.  I’m archiving a zip file of the project just in case it disappears in the near future as the domain disappeared. (DeltaThrottle-master)

Model can be extracted from the holoviewer here.

I did find a place where they have models listed (here).  These ctm files can be converted using MeshLab.

A few resources that are popping up for the Star Citizen Game

Model Dump:

  * Gamma: https://robertsspaceindustries.com/media/ae409zabrvn6rr/source/CNOU-Mustang-Gamma.ctm
  * Delata: https://robertsspaceindustries.com/media/ae409zabrvn6rr/source/CNOU-Mustang-Delta.ctm
  * Omega: https://robertsspaceindustries.com/media/ae409zabrvn6rr/source/CNOU-Mustang-Omega.ctm
  * Beta: https://robertsspaceindustries.com/media/ae409zabrvn6rr/source/CNOU-Mustang-Beta.ctm

Aurora: https://robertsspaceindustries.com/media/891b8unsmtxhlr/source/RSI-Aurora2.ctm

Idris: https://robertsspaceindustries.com/rsi/static/ctm/Idris.ctm

Gladius: https://robertsspaceindustries.com/rsi/static/ctm/Gladius.ctm

Freelancer:

  * Freelancer: https://robertsspaceindustries.com/media/h31sdu0iioxgjr/source/MISC-Freelancer.ctm
  * DUR: None
  * MIS: None
  * MAX: None

XianScout: https://robertsspaceindustries.com/rsi/static/ctm/XianScout.ctm

Avenger: https://robertsspaceindustries.com/rsi/static/ctm/Avenger.ctm

Cutlass:

  * RED: https://robertsspaceindustries.com/media/8o1zgqthomxspr/source/DRAKE-Cutlass-Red.ctm
  * BLUE: https://robertsspaceindustries.com/media/eog8cgs8j9g9tr/source/DRAKE-Cutlass-Blue2.ctm
  * BLACK: https://robertsspaceindustries.com/media/czvjre43bozh0r/source/DRAKE-Cutlass3.ctm

Constellation:

  * Andromeda: https://robertsspaceindustries.com/media/dwwjcjv8h77str/source/RSI-Constellation-Andromeda_LOD2.ctm
  * Taurus: https://robertsspaceindustries.com/media/gofcvcfhbztatr/source/RSI-Constellation-Taurus_LOD2.ctm
  * Aquila:  https://robertsspaceindustries.com/media/5epugvdnfbf0vr/source/RSI-Constellation-Aquila_LOD2.ctm
  * Phoenix: https://robertsspaceindustries.com/media/5epugvdnfbf0vr/source/RSI-Constellation-Phoenix_LOD2.ctm

Carrack: https://robertsspaceindustries.com/media/o3v4665e1v96br/source/ANVIL-Carrack_LOD2.ctm

Gladiator: https://robertsspaceindustries.com/media/0z6gvbcvhpvqmr/source/ANVIL-Gladiator_LOD1.ctm

P-52 Merlin: https://robertsspaceindustries.com/media/800yi0d4qqtqgr/source/KRUEGER-Merlin.ctm

Orion: https://robertsspaceindustries.com/media/1v8ddmkxqouesr/source/RSI-Orion2.ctm

Scythe: https://robertsspaceindustries.com/media/21qi67il3hjrar/source/VANDUUL-Scythe4.ctm

Redeemer: https://robertsspaceindustries.com/media/b6yyffpc7vh5jr/source/AEGIS-Redeemer.ctm

M50: https://robertsspaceindustries.com/media/58xweetx5t1dor/source/ORIGIN-50.ctm

890: https://robertsspaceindustries.com/media/5fcemofuv7ta9r/source/ORIGIN-890JUMP12.ctm

Retaliator: https://robertsspaceindustries.com/media/h3h448c01rik3r/source/AEGIS-Retaliator.ctm

Herald: https://robertsspaceindustries.com/media/xbkyhqvjrc819r/source/DRAKE-Herald_LOD4.ctm

Vanguard: https://robertsspaceindustries.com/media/jgq01rt1qdc35r/source/AEGIS-Vanguard.ctm

Pisces Variants (April Fool’s):

* Major: https://robertsspaceindustries.com/media/jodpzpt1hu79jr/source/VanduulCapitalShipB.ctm * Labroides: https://robertsspaceindustries.com/media/eojetxx1jjeuvr/source/VanduulCorvette.ctm * Ductor: https://robertsspaceindustries.com/media/69yw7nttf1ik0r/source/VanduulEscortShip.ctm * Moya: https://robertsspaceindustries.com/media/4rxmoro492i43r/source/Moya.ctm * Pirata: https://robertsspaceindustries.com/media/qvfphs31644rfr/source/Pirates.ctm * Bessius: https://robertsspaceindustries.com/media/lwwdqs53xn0ojr/source/Bessie.ctm * Nautilus: https://robertsspaceindustries.com/media/s74sctbf1ate4r/source/Nautilus.ctm * Croceus: https://robertsspaceindustries.com/media/lvgbrl9p0t35tr/source/YellowSub.ctm * Rapier II: https://robertsspaceindustries.com/media/eg1p4at2e670sr/source/Rapier.ctm * Dralthi: https://robertsspaceindustries.com/media/ksi0rj83qg6kgr/source/Dralthi.ctm

Reliant:https://robertsspaceindustries.com/media/ggvscct10a5hwr/source/MISC-Reliant.ctm

Starfarer:https://robertsspaceindustries.com/media/czc4kuisdi8p4r/source/MISC-StarFarer.ctm

Hull A:https://robertsspaceindustries.com/media/8ay6e9wxefsn0r/source/MISC-HullA.ctm

Hull B:https://robertsspaceindustries.com/media/8jqd89mpxcovrr/source/MISC-HullB.ctm

Hull C:https://robertsspaceindustries.com/media/3a5p02rnr932vr/source/MISC-HullC.ctm

Hull D:https://robertsspaceindustries.com/media/u044v5azkzfwtr/source/MISC-HullD.ctm

Hull E:https://robertsspaceindustries.com/media/st2avbfbqgj5br/source/MISC-HullE.ctm

Pulling models directly from the game itself:

  • https://forums.starcitizenbase.com/topic/22691-how-to-guide-for-extracting-and-modding-star-citizen-assets/
  • https://robertsspaceindustries.com/spectrum/community/SC/forum/50172/thread/howto-create-your-own-art-using-game-assets
    • Video Tutorial (link) (link)
    • Source code is here, but it’s not really github (link)
    • The SCconverter on the github failed to download, found an alternative (link)

Lacuna Expanse

Referral link:

Alliance Map  https://raw.githubusercontent.com/PurpleStarsOfAvalon/StarMap/master/overlay%20version/output20140520_overlay.png

Star Map

Here are some basic references:

 Fissure Decision Tree

I’d like to automate certain aspects of the game, and found a few links on doing just that:

How to setup a Private server:

Ripping 3d Models

There are a few ways to do this.

NifSkope (link) targetted mainly to cryengine based games

3D Ripper DX – http://www.deep-shadows.com/hax/3DRipperDX.htm
This program works with Direct X 8 and works extremely well with Emulators like Dolphin which is a emulator for Wii and Gamecube games. There are also Emulators for the first XBOX which this program also works with as long as you have Direct X 8 you can use this program it will not work with newer versions of Direct X.

3D VIA Printscreen – http://www.3dvia.com/products/3dvia-printscreen/
This program works the same way as 3D Ripper DX except for that it does’nt matter what version of Direct X you use. I am still learning with this program so I will teach here as I learn myself.

A Video On How To Rip Models –
http://www.youtube.com/watch?v=yL2eejJoWI8